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I think it's an interesting idea, but some of the features are really frustrating. The timer feels super fast, the timer numbers need to be clicked too frequently, and getting your progress reset to 0 every time you fail a second level feels pretty bad. I think it's a cool concept, but the difficulty needs to be rebalanced.

Thanks a lot for the detailed feedback! I’m really glad you like the core idea.

I’ll spend more time playtesting future versions and try to come up with a more elegant way to punish the player for failing a level.